Dyskusja
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FROM GAMERS FOR GAMERS
Bloomga SA are video game creators, who are passionate about games themselves. Our mission is to create unique products, that will give players what they want most - engaging entertainment, that gives them the opportunity to interact with people from around the world.
An adventure that you can experience from the comfort of your home, at work, at school or during your everyday trip. The gaming market is developing very dynamically, and we are growing with it. We focus on products available to everyone and that gives us great satisfaction.
Thanks to you, we want to move our passion and skills to the Wild West, to locate our brand new game there. Buy a game and let’s grow the company value together!
BLOOMGA SA is a company created by the players, for the players. We are a Polish producer of browser and mobile games. Our team has extensive experience in computer games industry.
our team :)
Islandoom is a strategic browser game. Move to the sea world and lead one of the four nations that will best suit your preferences. Discover unknown areas, settle in new places to expand your influences. Build a powerful economy based on your development and on trading with other players.
The action of Wild West Age takes place in the times of the first settlers in North America. In the game, you build your own city from scratch and fight for valuable areas that you will later settle on. You decide which development path you follow - military or economic? Go on your adventures alone, or join one of the federations. An extensive research tree, dangerous missions, gold rush, bank robberies, chases and arrest warrants - there is no room for boredom in the Wild West Age!
Our games are available to every user - totally free.
Using advanced game features or obtaining some virtual goods, requires buying a premium currency.
Thanks to the obtained funds, we will be able to promote Islandoom in the world at a faster pace and accelerate the work on our next production - Wild West Age. These are the foundations of our further dynamic growth.
When you buy a package of shares, you receive a bundle of additional benefits related to our company and our games. We want to award our major investors with a joint expedition to the PGA fair, as well as a dinner with our team.
We create games with passion, because we are passionate players ourselves. We want to create unique products that give players what they want most - engaging gameplay and interaction with people from around the world.
According to Newzoo's estimates, the global gaming market in 2018 was worth about 135 billion USD (about 500 billion PLN). China is the leader, responsible for almost half of the market value, and North America is the second largest market.
According to Newzoo forecasts, the gaming market will grow by 9.3% annually until 2021, and its value will reach even 174 billion USD. The fastest growing segment will be mobile games, which in 2021 may be responsible for half of the entire market.
The Polish gaming market ranks 23rd in the world in terms of size, but is quickly climbing up. Poland is already the second biggest market after Central Russia in Central and Eastern Europe. The most important markets in broadly understood Europe include Russia and Germany.
Based on the "Polish Player's Phenomenon" prepared by the Norstat Poland Institute, it is possible to say that the Polish player is mostly mature (as many as 58% of players are people aged 25-44), a well-educated professional employee living in a big city. A lot of them are women (40%)!
The number of players in Poland is estimated at approx. 16 million people, of which approx. 27% are so-called cross-platform players - that is, using more than one gaming platform.
Browser games today equal about 3% of the market (about $ 4.3 billion). From the user perspective, browser games are characterized by low hardware requirements, which makes them a widely available form of entertainment. To play, you need a computer, tablet or smartphone with internet access and a browser.
Browser games are characterized by longer user retention. This requires developers to have a high level of understanding of the player's needs, offering attractive graphics and numerous tasks that add to the game. The requirements in this segment are much higher than in the production of mobile games, which is a high barrier to entry into business.
For the first time in history of gaming, in 2018 mobile games generated 51% of the revenue of the entire gaming market. They were the largest segment, achieving double-digit growth since the launch of the first iPhone in 2007. Smartphone games accounted for 80% of this part (56.4 billion USD) and the remaining 20% came from tablets.
Market forecasts predicts, that for the next 10 years, smartphones will be the fastest growing gaming platform.
“Over 400 developers
are working on
Cyberpunk 2077”
“Prime Minister Mateusz Morawiecki
plays ThisWarOfMine
on PGA”
“Great prospects for the video games industry in Poland. The next edition of the GameINN Program is launched.”
“"Islandoom", a game produced by the young Polish studio of Bloomga, does not break the patterns, but its creators did not have such ambitions. They wanted to join the well-known mainstream of strategic browser games, which are about gathering raw materials, developing cities, building farms or conquering other countries.”
Forbes"... Polish companies operating in the so-called gamedev, or the computer games industry, are constantly emerging and successfully developing. Unlike other companies mainly creating mobile and computer games, Bloomga focused on creating games available through web browsers ... ”
Gazeta Wyborcza“Bloomga is a team of unconventional game developers who know how to combine aesthetics with gameplay.”
PGA
Uwaga - każda wersja językowa portalu posiada oddzielne komentarze do projektu.
Komentarze zamieszczane na naszym serwisie podlegają regulaminowi komentowania.